Finally 3D printing on a daily basis again. Not really something I think I can give up now that I’ve got the “Maker” mentality in full effect. Something in my house breaks and my first reaction is no longer, “Where do I go to find a replacement?” but it has changed to “How long will it take me to build that?”
Development has begun! I’ve officially activated my 4 month Unity Pro trial (Gratis Oculus VR) and I’ve already made some strides. My goal is to turn out a viable Rift project within my 4 month time crunch. I love being under the gun and this is the perfect opportunity to see what I can do with an arbitrary time-frame and nothing to fear. I’m in this field because I love it and this opportunity will hopefully push me once again outside of my comfort zone… An area I’m becoming more and more familiar with each time I take on a project with no prior knowledge to rely on.
The Crystal Cove Prototype unveiled at this year’s CES was mostly everything I was hoping for. Improved resolution, lower latency, decreased motion blur through a tech their coining “Persistence of Vision”, positional tracking and a nice new OLED screen. The leap Oculus has made in such a short time from the DK1 is very promising and they are really taking care of the major hurdles needed for mass adoption.
It’s not that I like to work. It’s that, I find what I’m working on is so exciting… I don’t define it as “work”. This is something I do because I can and I want to. I have to do this because I refuse to ignore technological advancements such as this, I’ll regret it.
More updates to come, this blog needs a complete overhaul and I’m working to put together a game plan for that soon. VR and 3D printing maybe the most exciting technologies to happen to recent memory but having spent real time with both, I can tell you it’s everything the hyperbole suggest.